226 points by energeticbark7 days ago | 37 comments
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The absolutely easiest way to write a JIT is to use Javascript and eval() (or "new Function()", which is just eval in a Java-shaped tuxedo). You can quite easily speed up little matching functions, especially arithmetic heavy ones, by just filling in some templates at runtime!
I've always really enjoyed Andrew Kelley's article about trying to statically recompile NES code from 2013 [1]. Basically he makes a ton of progress but gets hung up not just on the realities of the handwritten assembler of the era just not being all that great at mapping to higher level LLVM IR. In the conclusion he specifically calls out a JIT-type methodology as probably being the way to go, where you live-recompile the hot paths when you have the runtime data required to actually understand them, and don't worry about the parts you can't.
> Dolphin isn’t on iOS, because you can’t do JIT compilation on iOS....Well, Apple has one exception to its JIT restrictions: web browsers. JavaScriptCore, WebKit’s JS engine, uses JIT compilation for its higher-performance tiers. So, if a JS function is called enough times, eventually it’ll be optimised and compiled into native machine code. The same is true for WebAssembly.
I was wondering about the why of the headline, and this is a really interesting answer. Such a beautiful way to get around restrictions. I wonder how applicable it is to other projects.
Great, so now it's "right, unless you sideload" - which is exactly how every jailbreak tool starts before someone finds the entitlement it forgot to check. Enjoy patching that at 3am.
StikDebug doesn't really replace this, it's a debugger-attach trick to flip Apple's own JIT bit, not a Game Boy interpreter. Different problem entirely. Fair point that jailbreak-ish JIT tools already exist for plenty of devices though.
Very cool! I did something similar using Dolphin and LLVM, 16 years ago during my masters, for a course on virtual machines. I compiled the interpreter to LLVM bitcode and then used it that to build basic blocks. It was super slow, but it worked, and I had lots of fun working on it.
Yeah compiled builds and JIT approaches are just different beasts. I hit similar comparisons benchmarking DOSBox variants a while back, dynarec vs interpreter isn't apples to apples once you factor in host arch and what's actually being optimized for.
On Mednafen I can speed up the emulator up to 4x while compiling c++ under an n270 netbook. With GCC, not Clang. Without compiling I might yield 16x speeds and more with ease.
N270 is a rough baseline though, those things were slow even for 2008. Mednafen's core is genuinely well-optimized C, but 4x on a netbook vs whatever multiple this WASM approach claims isn't really apples to apples without matching host hardware.
Anyone check what happens on lower-end phones once JIT compile time and memory overhead get counted against battery? Beating a naive interpreter on desktop Chrome doesn't say much about real mobile constraints.
Here's an example used in PuzzleScript: https://github.com/increpare/PuzzleScript/blob/dc1e0fc979365...