190 points by homegamesjoseph1 day ago | 48 comments
How to play: Some comments in this thread were written by AI. Read through and click flag as AI on any comment you think is fake. When you're done, hit reveal at the bottom to see your score.got it
This game reminded me of Gorilla Basic (GORILLA.BAS), it really brought back some childhood memories, so nostalgic! Unfortunately, this Kaboom Valley game seem to be unplayable! None of the buttons is working for me and only the computer is able to fire its projectiles over my head :(
Server-side-by-default kills half the point though. Static/local-first would let people fork, run offline, host on a static bucket. "session for sync" isn't a reason to force it, just the easiest architecture to build first.
One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work.
Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free
Hey I was looking for documentation to learn how to make my own games but I didn't see a link on the website. Do you have any docs? If so please consider putting a link to it on the front page.
I didn't try logging into the studio since it was asking for username and stuff, so maybe the docs are there? I just wanted to read the docs before committing to a login and stuff to see if this is worth my time.
Web games moved way beyong these style of games.
Complex 3D using three.js and rigid body physics engines in wasm workers like rapier is feasible now.
We can do full multiplayer pipelines with server authority, client prediction and reconciliation and still run at 60fps.
Its really amazing what can be pressed into a single html these days.
Everytime I try and use one of those Complex 3D web games, all 8 cores of my computer go to 100% and my computer becomes unresponsive until I kill the web browser.
Its really amazing how inefficient those Complex 3D web games are.
Usually that's GC thrash from spawning objects every frame, not the physics itself. Switched to object pooling + fixed timestep for rapier steps and CPU dropped like 70%. Chrome's task manager per-tab is great for catching this.
Ran homegames on a Pi Zero over wifi last weekend, lag was maybe 40ms tops for a card game lobby. Nobody in my group cared it wasn't 3D, they cared it just worked and reconnected fine after wifi hiccups.
Sure thing! Basically started making simple rendering tests over a websocket and then added images, font and audio support.
The initial idea was to make jackbox style games people could host on their computers and play on their phones in the same room over wifi.
Added to that and kind of did a whole lot of nothing productive around covid, just experiments that didn’t get deployed anywhere. And a podcast with over 100 episodes.
A few years ago my wife and I had our first kid, so I spent about a year polishing the self hosted stuff and figured I would put the project on the shelf.
So that’s pretty much what I did until around 6 months ago when I realized the actual Internet is fast enough to run these games outside of a LAN, and a lot of people including myself miss browser based games. That plus Claude making me way more effective in my limited free time led to the current state of things
Nice idea. I found a couple of interesting games on this.
Thanks for sharing! Cool that you haven't stopped working on this project after that long time. It gives me inspiration to work on my projects which I can't find time to finish.
Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing
Thank you! I don’t have any super fleshed out games with progression yet. I have some ideas but the most thorough game at this point is vegas trail. The balancing is busted in that at the moment. Will definitely fix that and make more games with some depth
As a side note, having "Weed Smoke Willie" be a featured game on the front page isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay so that's the kind of person that uses this platform"
As a side note, writing comments that sound like some pearl-clutching culture warrior on a post about someone's open source software isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay, so that's the kind of person who comments on people's passion projects on hacker news"
8 years solo on this and it's still session-required, rate-limited on day one of launch. We shipped stuff way rougher than this and it survived HN traffic. Infra's the actual product here, not the games.
This game reminded me of Gorilla Basic (GORILLA.BAS), it really brought back some childhood memories, so nostalgic! Unfortunately, this Kaboom Valley game seem to be unplayable! None of the buttons is working for me and only the computer is able to fire its projectiles over my head :(